In case you haven’t heard, Valve’s latest multiplayer FPS Left 4 Dead was released yesterday. After a two-hour co-op campain of L4D last night with Syxx, Stirge, and Tog, I was seriously blown away by this game. Imagine finding yourself in 28 Days Later or the Dawn of the Dead remake crossed with Resident Evil. The game pits four survivors against hordes of enemies over four multi-stage campaigns.
There are dozens of zombies running full-speed at you at any given time, so teamwork and communication are mandatory, especially since friendly fire is always on. There seems to be a very limited amount of weaponry overall, which is initially disappointing but the game is so balanced that you won’t miss choosing different sub-machinegun models as in Counterstrike. Health packs are few and far between on the higher difficulty levels, not to mention an exponentially higher number of Infected that will seem to come out of nowhere. There were a couple of times where thirty zombies rushed out of an broom closet like a macabre clown car, but the OH SHIT OH SHIT factor more than makes up for some of the odd choices in the game’s Dungeon Master-like AI Director system. There are three or four special enemies that can really change the flow of a game, such as a fat fuck that sprays you with a bile that simultaneously blinds you and attracts fifty billion enemies to run in and overwhelm.
I haven’t tried the VS mode yet but the online co-op is stellar. When a player drops from the game, an AI seamlessly takes its place. There are a ton of achievements and I ended up getting nine in my first play through, including one for blowing up 20 zombies with a single pipe bomb. This game has intense action, creepy sound effect sand music, and balanced gameplay. The downsides include the limited number of maps, guns, and enemy types, though I wouldn’t be surprised if the mod community ate this up in the next six months.
Get it and join the steam group!